Research

GTI

 

Ernesto Arroyo

  The name GTI pertains to a group of expert researchers in matters of educational technology, interactive multimedia systems and graphics systems applied to different areas. The GTI group investigates new paradigms and interactive metaphors for learning, viewing and accessing information. The GTI is a multidisciplinary team that combines the technological and humanistic aspects with professionals who have broad experience in internationally renowned companies. The Interactive Technology Group focuses its research in three main areas: Learning, Interaction and Graphics. 


GTI-LEARNING

The GTI learning section investigates the educational aspect of technology. The objective of the research is to propose methods and tools to support education, combining educational concepts and the latest technological advances. One of the objectives of the research is to bring technology closer to real educational contexts, such as primary or secondary schools. Thus, we work with educators and students to gain a better understanding of their needs and to give them the most suitable technological support.

GTI-INTERACTION

Within the interaction area, the GTI researches into methods of interaction via user interfaces that permit the effective integration and exploration of ubiquitous information with environmental intelligence. The work focuses on the development of intelligent forms of user-centred interaction, displays and interfaces that respond suitably, permitting and maintaining fluent access to information. The result are subtle interfaces that provide information in a useful and simple way.

GTI-GRAPHICS

In the computer graphics branch, the GTI focuses on the development of innovative technologies and techniques in the field of computer graphics, animation and automated production. The work includes the development of a multiplatform graphics engine that makes use of the latest technologies for current hardware and provides support to real-time graphic representations of virtual persons, mass-city scenes and groups of people, providing support from consumer-type PCs through to clustered graphic systems for parallel operating. This technology is being applied in many different areas, such as remote-health care, digital cinema effects, molecular representation, the automated generation of audiovisual contents, sign language and other similar areas.

 

 

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